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pixel
Jan 06, 2017
add common response channel for main thread
· fb3df063
faiface
authored
Jan 06, 2017
fb3df063
fix passing nil color to Window
· 8d2306bc
faiface
authored
Jan 06, 2017
8d2306bc
fix Picture creation optimization
· b86e0470
faiface
authored
Jan 06, 2017
b86e0470
Jan 05, 2017
reorder basic Target adjustment methods
· b15253ee
faiface
authored
Jan 05, 2017
b15253ee
optimize picture constructor for RGBA images
· f175b58d
faiface
authored
Jan 05, 2017
f175b58d
remove unnecessary Window.Shader method
· 5b4cc5f1
faiface
authored
Jan 05, 2017
5b4cc5f1
minor change
· 29871f72
faiface
authored
Jan 05, 2017
29871f72
redundant code reduction
· 5baac913
faiface
authored
Jan 05, 2017
5baac913
Jan 04, 2017
introduce new Target/Triangles/Drawer abstraction (very cool!)
· 4541fe2c
faiface
authored
Jan 05, 2017
4541fe2c
optimize NRGBA conversion
· d52be83e
faiface
authored
Jan 04, 2017
d52be83e
Jan 01, 2017
backup before reinstall
· cafda2cf
faiface
authored
Jan 01, 2017
cafda2cf
Dec 31, 2016
remove support for indices in vertex array
· 69032cdc
faiface
authored
Dec 31, 2016
69032cdc
update doc
· db0d646c
faiface
authored
Dec 31, 2016
db0d646c
remove Doer and replace with BeginEnder
· 2b6205fe
faiface
authored
Dec 31, 2016
2b6205fe
Dec 30, 2016
same for pixelgl
· 727c9bd7
faiface
authored
Dec 30, 2016
727c9bd7
normalized most of lines to <=100 chars
· 90962779
faiface
authored
Dec 30, 2016
90962779
Dec 23, 2016
add own NRGBA color format
· fefa1846
faiface
authored
Dec 23, 2016
fefa1846
Dec 21, 2016
rename all XyNum -> NumXys (number of Xy)
· 33eb8496
faiface
authored
Dec 21, 2016
33eb8496
fix typo
· bb8a82db
faiface
authored
Dec 21, 2016
bb8a82db
add texture smoothiness
· 4950d7d0
faiface
authored
Dec 21, 2016
4950d7d0
rename Mat3->Mat, InvMat3->InvMat in Transform
· 074d1ced
faiface
authored
Dec 21, 2016
074d1ced
add InvMat3, Project and Unproject methods to Transform
· 45c2dd9b
faiface
authored
Dec 21, 2016
45c2dd9b
add input handling methods (keyboard, mouse)
· 9a7a73b9
faiface
authored
Dec 21, 2016
9a7a73b9
Dec 20, 2016
fix NewMultiShape
· ef0c51a4
faiface
authored
Dec 20, 2016
ef0c51a4
simplify NewMultiShape
· e54a3b8f
faiface
authored
Dec 20, 2016
e54a3b8f
add VertexArray.Vertex and VertexArray.Vertices methods
· 981fb91c
faiface
authored
Dec 20, 2016
981fb91c
add fast VertexArray.SetVertex and VertexArray.Set methods
· 800add15
faiface
authored
Dec 20, 2016
800add15
Dec 19, 2016
heavily optimize AttrType.Size by removing redundant map
· 6986e8a0
faiface
authored
Dec 19, 2016
6986e8a0
add getters to Transform
· 6ef42cf1
faiface
authored
Dec 19, 2016
6ef42cf1
change Picture receiver to pointer
· e616db81
faiface
authored
Dec 19, 2016
e616db81
Dec 18, 2016
remove destructors, instead SetFinalizer
· 303c66d2
faiface
authored
Dec 18, 2016
303c66d2
add MultiShape
· 5f657baf
faiface
authored
Dec 18, 2016
5f657baf
Dec 17, 2016
add Picture.IsNil method
· 24608a60
faiface
authored
Dec 17, 2016
24608a60
add default uniform values in default window shader
· 12a6bd1e
faiface
authored
Dec 17, 2016
12a6bd1e
add Window.DefaultShader
· 947cb02f
faiface
authored
Dec 17, 2016
947cb02f
Dec 16, 2016
fix shader creation in window
· 1c8297b7
faiface
authored
Dec 16, 2016
1c8297b7
remove unnecessary window.Do from window methods
· ddfede84
faiface
authored
Dec 16, 2016
ddfede84
add gitignore
· 1ee93eec
faiface
authored
Dec 16, 2016
1ee93eec
execute monitor stuff on main thread
· 8cd8d6d1
faiface
authored
Dec 16, 2016
8cd8d6d1
Dec 15, 2016
remove vertex usage option
· 2524fcc4
faiface
authored
Dec 16, 2016
2524fcc4