remove destructors, instead SetFinalizer
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- graphics.go 1 addition, 23 deletionsgraphics.go
- picture.go 1 addition, 10 deletionspicture.go
- pixelgl/shader.go 4 additions, 2 deletionspixelgl/shader.go
- pixelgl/texture.go 4 additions, 2 deletionspixelgl/texture.go
- pixelgl/vertex.go 5 additions, 2 deletionspixelgl/vertex.go
- window.go 7 additions, 3 deletionswindow.go
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