- Jan 13, 2017
-
-
faiface authored
-
- Jan 10, 2017
-
-
faiface authored
remove ID's from OpenGL objects + replace VertexArray with dynamically sized VertexSlice + add new Sprite
-
- Jan 06, 2017
-
-
faiface authored
-
- Dec 31, 2016
- Dec 30, 2016
-
-
faiface authored
-
- Dec 21, 2016
- Dec 20, 2016
- Dec 19, 2016
- Dec 18, 2016
-
-
faiface authored
-
- Dec 15, 2016
- Dec 14, 2016
- Dec 13, 2016
-
-
faiface authored
change VertexArray.SetVertexAttribute* to a single generic SetVertexAttr + add VertexAttr to get value
-
- Dec 09, 2016
-
-
faiface authored
-
- Dec 08, 2016
- Dec 06, 2016
- Dec 05, 2016
-
-
faiface authored
-
- Dec 04, 2016
- Dec 03, 2016
- Dec 02, 2016