Skip to content
Snippets Groups Projects
Select Git revision
  • master default
  • v0.10.0
  • v0.10.0-beta
  • v0.10.0-alpha
  • v0.9.0
  • v0.8.0
  • v0.7.0
  • v0.6.0
  • v0.5.0
  • v0.7
  • v0.6
  • v0.5.1
  • v0.5
13 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.04Jul16Jun1729Jan2621Nov12Oct12Sep22Aug1312111028Jun2117161424May21181611109863220Apr18149Feb78Jan531Dec6Nov524Oct30Jun29231230May25241925Apr241615141310432126Mar2018121122Feb1814131231Jan302928222120191810930Dec1123Nov2110Oct763217Sep534May329Mar2627Feb26191819Jan12114120Nov15827Oct19154Sep29Aug29Jul14131211987653216Jun1511109730May28272524211918171511109765432130Apr282624232221161513121110987542131Mar30252322212019181615Merge pull request #283 from dusk125/mastermastermasterMerge pull request #272 from jstewart7/masterAdding Clipboard get/set functions to windowAdd some unit tests to a few geometry functions.Added input event tracking to prevent missed inputsMerge branch 'remove_anchor' into 'master'removed anchorchange moduleAdd some unit tests to a few geometry functions.Update CHANGELOG.mdUpdate CHANGELOG.mdMerge pull request #252 from roipoussiere/anchorUpdate CHANGELOG.mdMerge pull request #258 from crthpl/masterUpdate CHANGELOG.mdMerge pull request #246 from dusk125/tri_shaderUpdate CHANGELOG.mdMerge pull request #262 from snargleplax/rangeTargetsUse slice for range in Drawer.Dirty(), to improve performanceundo go.mod changeClipboardUpdate CHANGELOG.mdMerge pull request #253 from roipoussiere/fix-newatlasUpdate CHANGELOG.mdv0.10.0v0.10.0Update CHANGELOG.mdUpdate CHANGELOG.mdFix text anchor position when txt.Bounds().W() != txt.Dot.X-txt.Orig.Xtests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absentAdd Anchor.Opposite() funcbugfix: inverse all anchorsAdd Text.AlignedTo()Makes Anchor a type Vec instead of a structfunc AlignedTo is used for Rect instead of MatrixAdd Matrix.Aligned()Add Rect.AnchorTo()Add AnchorPos struct and functionsMerge branch 'master' into tri_shaderMerge pull request #245 from dusk125/masterUpdating changelog#244 GLTriangle's fragment shader is used when rendered by the Canvas.
Loading