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ccf8e9dcdce2a0ea229ae1a449f716a86b18514d
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v0.10.0
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Merge pull request #283 from dusk125/master
master
master
Merge pull request #272 from jstewart7/master
Adding Clipboard get/set functions to window
Add some unit tests to a few geometry functions.
Added input event tracking to prevent missed inputs
Merge branch 'remove_anchor' into 'master'
removed anchor
change module
Add some unit tests to a few geometry functions.
Update CHANGELOG.md
Update CHANGELOG.md
Merge pull request #252 from roipoussiere/anchor
Update CHANGELOG.md
Merge pull request #258 from crthpl/master
Update CHANGELOG.md
Merge pull request #246 from dusk125/tri_shader
Update CHANGELOG.md
Merge pull request #262 from snargleplax/rangeTargets
Use slice for range in Drawer.Dirty(), to improve performance
undo go.mod change
Clipboard
Update CHANGELOG.md
Merge pull request #253 from roipoussiere/fix-newatlas
Update CHANGELOG.md
v0.10.0
v0.10.0
Update CHANGELOG.md
Update CHANGELOG.md
Fix text anchor position when txt.Bounds().W() != txt.Dot.X-txt.Orig.X
tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
Add Anchor.Opposite() func
bugfix: inverse all anchors
Add Text.AlignedTo()
Makes Anchor a type Vec instead of a struct
func AlignedTo is used for Rect instead of Matrix
Add Matrix.Aligned()
Add Rect.AnchorTo()
Add AnchorPos struct and functions
Merge branch 'master' into tri_shader
Merge pull request #245 from dusk125/master
Updating changelog
#244 GLTriangle's fragment shader is used when rendered by the Canvas.
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