- Jul 04, 2021
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Added input event tracking to prevent missed inputs
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- Jun 16, 2021
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SOARES Lucas authored
removed anchor See merge request !2
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SOARES Lucas authored
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SOARES Lucas authored
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- Jan 29, 2021
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Alex R. Delp authored
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- Jan 27, 2021
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Alex R. Delp authored
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Alex R. Delp authored
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Alex R. Delp authored
Add AnchorPos struct and functions
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Alex R. Delp authored
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Alex R. Delp authored
Clipboard Support
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- Nov 22, 2020
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Alex R. Delp authored
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Alex R. Delp authored
#244 GLTriangle's fragment shader is used when rendered by the Canvas.
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Alex R. Delp authored
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Alex R. Delp authored
Use slice for range in Drawer.Dirty(), to improve performance
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- Oct 13, 2020
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Luke Meyers authored
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- Sep 12, 2020
- Aug 22, 2020
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Alex R. Delp authored
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Alex R. Delp authored
tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
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Alex R. Delp authored
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Alex R. Delp authored
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Alex R. Delp authored
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Nathanael Jourdane authored
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- Aug 13, 2020
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Nathanael Jourdane authored
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- Aug 12, 2020
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Nathanael Jourdane authored
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Nathanael Jourdane authored
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- Aug 11, 2020
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Nathanaël authored
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Nathanaël Jourdane authored
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Nathanaël authored
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Nathanaël authored
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- Aug 10, 2020
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Nathanaël Jourdane authored
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Nathanaël Jourdane authored
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- Jun 29, 2020
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Allen Ray authored
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- Jun 28, 2020
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Alex R. Delp authored
Adding Clipping rectangle support in GLTriangles
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Allen Ray authored
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- Jun 22, 2020
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Allen Ray authored
Allows for custom fragment shaders to be used after canvas.MakeTriangles.
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