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pixel
geometry.go
Mar 14, 2017
consistently rename Matrix.Move -> Moved
· b3e5e9f9
faiface
authored
Mar 14, 2017
b3e5e9f9
add X and Y vector constructors
· a2b9bb5b
faiface
authored
Mar 14, 2017
a2b9bb5b
make doc more readable
· fa57a41d
faiface
authored
Mar 14, 2017
fa57a41d
rename ZM -> IM
· 35a14c2d
faiface
authored
Mar 14, 2017
35a14c2d
Mar 13, 2017
change Rect to have Min, Max instead of Pos, Size
· 203adc91
faiface
authored
Mar 13, 2017
203adc91
Mar 06, 2017
replace Transform by much simpler Matrix
· f0394ec7
faiface
authored
Mar 06, 2017
f0394ec7
Mar 05, 2017
add Lerp function
· 28f0f011
faiface
authored
Mar 05, 2017
28f0f011
Mar 01, 2017
rename Vec.Apply -> Vec.Map
· 77c39d03
faiface
authored
Mar 01, 2017
77c39d03
add Vec.Apply
· a7fdbd61
faiface
authored
Mar 01, 2017
a7fdbd61
Feb 25, 2017
add Rect.Contains(Vec) bool method
· 7974f86c
faiface
authored
Feb 25, 2017
7974f86c
Jan 25, 2017
improve doc in pixel
· bc97fa00
faiface
authored
Jan 25, 2017
bc97fa00
Dec 30, 2016
normalized most of lines to <=100 chars
· 90962779
faiface
authored
Dec 30, 2016
90962779
Dec 05, 2016
add Rect
· c8ee45dd
faiface
authored
Dec 05, 2016
c8ee45dd
rename vec.go to geometry.go (stuff coming)
· 12575af7
faiface
authored
Dec 05, 2016
12575af7
Dec 01, 2016
add Vec.XY method
· 7023d5df
faiface
authored
Dec 01, 2016
7023d5df
Nov 20, 2016
slightly optimize Vec.Rotated
· b0f81a6c
faiface
authored
Nov 20, 2016
b0f81a6c
Nov 19, 2016
improve doc on vec
· 86f0b0f8
faiface
authored
Nov 19, 2016
86f0b0f8
minor change
· 3763c9aa
faiface
authored
Nov 19, 2016
3763c9aa
fix vec doc
· 6e95738a
faiface
authored
Nov 19, 2016
6e95738a
rename Vec2 -> Vec
· 966f31a6
faiface
authored
Nov 19, 2016
966f31a6
add 2d vector type
· 09740694
faiface
authored
Nov 19, 2016
09740694