- Nov 22, 2020
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Alex R. Delp authored
#244 GLTriangle's fragment shader is used when rendered by the Canvas.
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Alex R. Delp authored
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Alex R. Delp authored
Use slice for range in Drawer.Dirty(), to improve performance
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- Oct 13, 2020
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Luke Meyers authored
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- Aug 22, 2020
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Alex R. Delp authored
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Alex R. Delp authored
tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
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Alex R. Delp authored
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Alex R. Delp authored
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Alex R. Delp authored
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- Aug 13, 2020
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Nathanael Jourdane authored
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- Jun 29, 2020
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Allen Ray authored
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- Jun 28, 2020
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Alex R. Delp authored
Adding Clipping rectangle support in GLTriangles
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Allen Ray authored
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- Jun 22, 2020
- Jun 17, 2020
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Alex R. Delp authored
expose glfw.WaitEvent using Window.WaitInput
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- Jun 16, 2020
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André authored
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- Jun 14, 2020
- May 24, 2020
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Alex R. Delp authored
Add window hints to created maximized or invisible windows
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- May 21, 2020
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Friedrich Große authored
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Friedrich Große authored
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- May 19, 2020
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Alex R. Delp authored
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Alex R. Delp authored
Gamepad API added.
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- May 16, 2020
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Alex R. Delp authored
Support setting an initial window position
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- May 11, 2020
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Friedrich Große authored
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- May 10, 2020
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Alex R. Delp authored
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Alex R. Delp authored
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Alex R. Delp authored
Support glfw.TransparentFramebuffer window hint
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Alex R. Delp authored
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Alex R. Delp authored
Fixing line intersection for lines through origin
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Ben Cragg authored
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Ben Cragg authored
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Ben Cragg authored
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Ben Cragg authored
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- May 09, 2020
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Alex R. Delp authored
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Alex R. Delp authored
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Friedrich Große authored
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