Skip to content
Snippets Groups Projects
Commit aa0f7462 authored by faiface's avatar faiface
Browse files

performance optimizations

parent 906c3248
No related branches found
No related tags found
No related merge requests found
......@@ -78,7 +78,7 @@ func (td *TrianglesData) Position(i int) Vec {
}
// Color returns the color property of i-th vertex.
func (td *TrianglesData) Color(i int) color.Color {
func (td *TrianglesData) Color(i int) NRGBA {
return (*td)[i].Color
}
......
......@@ -414,10 +414,10 @@ func (wt *windowTriangles) resize(len int) {
func (wt *windowTriangles) updateData(offset int, t Triangles) {
if t, ok := t.(TrianglesPosition); ok {
for i := offset; i < offset+t.Len(); i++ {
pos := t.Position(i)
px, py := t.Position(i).XY()
wt.data[i][positionVec2] = mgl32.Vec2{
float32(pos.X()),
float32(pos.Y()),
float32(px),
float32(py),
}
}
}
......@@ -434,10 +434,10 @@ func (wt *windowTriangles) updateData(offset int, t Triangles) {
}
if t, ok := t.(TrianglesTexture); ok {
for i := offset; i < offset+t.Len(); i++ {
tex := t.Texture(i)
tx, ty := t.Texture(i).XY()
wt.data[i][textureVec2] = mgl32.Vec2{
float32(tex.X()),
float32(tex.Y()),
float32(tx),
float32(ty),
}
}
}
......@@ -484,7 +484,7 @@ func (wt *windowTriangles) Position(i int) Vec {
return V(float64(v.X()), float64(v.Y()))
}
func (wt *windowTriangles) Color(i int) color.Color {
func (wt *windowTriangles) Color(i int) NRGBA {
c := wt.data[i][colorVec4].(mgl32.Vec4)
return NRGBA{
R: float64(c.X()),
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment