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util.go 527 B
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	"github.com/faiface/pixel"
	"github.com/go-gl/mathgl/mgl32"
)

func transformToMat(t ...pixel.Transform) mgl32.Mat3 {
	mat := mgl32.Ident3()
	for i := range t {
		mat = mat.Mul3(t[i].Mat())
	}
	return mat
}

func discreteBounds(bounds pixel.Rect) (x, y, w, h int) {
	x0 := int(math.Floor(bounds.Pos.X()))
	y0 := int(math.Floor(bounds.Pos.Y()))
	x1 := int(math.Ceil(bounds.Pos.X() + bounds.Size.X()))
	y1 := int(math.Ceil(bounds.Pos.Y() + bounds.Size.Y()))
	return x0, y0, x1 - x0, y1 - y0