package pixelgl import ( "math" "github.com/faiface/pixel" "github.com/go-gl/mathgl/mgl32" ) func transformToMat(t ...pixel.Transform) mgl32.Mat3 { mat := mgl32.Ident3() for i := range t { mat = mat.Mul3(t[i].Mat()) } return mat } func discreteBounds(bounds pixel.Rect) (x, y, w, h int) { x0 := int(math.Floor(bounds.Pos.X())) y0 := int(math.Floor(bounds.Pos.Y())) x1 := int(math.Ceil(bounds.Pos.X() + bounds.Size.X())) y1 := int(math.Ceil(bounds.Pos.Y() + bounds.Size.Y())) return x0, y0, x1 - x0, y1 - y0 }