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package pixel
import (
"fmt"
"image"
"image/color"
"image/draw"
"math"
)
// TrianglesData specifies a list of Triangles vertices with three common properties: Position,
// Color and Texture.
type TrianglesData []struct {
Position Vec
Color NRGBA
Picture Vec
Intensity float64
}
// MakeTrianglesData creates TrianglesData of length len initialized with default property values.
//
// Prefer this function to make(TrianglesData, len), because make zeros them, while this function
// does a correct intialization.
func MakeTrianglesData(len int) TrianglesData {
td := TrianglesData{}
td.SetLen(len)
return td
}
// Len returns the number of vertices in TrianglesData.
func (td *TrianglesData) Len() int {
return len(*td)
}
// SetLen resizes TrianglesData to len, while keeping the original content.
//
// If len is greater than TrianglesData's current length, the new data is filled with default
// values ((0, 0), white, (-1, -1)).
func (td *TrianglesData) SetLen(len int) {
if len > td.Len() {
needAppend := len - td.Len()
for i := 0; i < needAppend; i++ {
*td = append(*td, struct {
Position Vec
Color NRGBA
Picture Vec
Intensity float64
}{V(0, 0), NRGBA{1, 1, 1, 1}, V(0, 0), 0})
}
}
if len < td.Len() {
*td = (*td)[:len]
}
}
// Slice returns a sub-Triangles of this TrianglesData.
func (td *TrianglesData) Slice(i, j int) Triangles {
s := TrianglesData((*td)[i:j])
return &s
}
func (td *TrianglesData) updateData(t Triangles) {
// fast path optimization
if t, ok := t.(*TrianglesData); ok {
copy(*td, *t)
return
}
// slow path manual copy
if t, ok := t.(TrianglesPosition); ok {
for i := range *td {
(*td)[i].Position = t.Position(i)
}
}
if t, ok := t.(TrianglesColor); ok {
for i := range *td {
(*td)[i].Color = t.Color(i)
}
}
if t, ok := t.(TrianglesPicture); ok {
for i := range *td {
(*td)[i].Picture, (*td)[i].Intensity = t.Picture(i)
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}
}
}
// Update copies vertex properties from the supplied Triangles into this TrianglesData.
//
// TrianglesPosition, TrianglesColor and TrianglesTexture are supported.
func (td *TrianglesData) Update(t Triangles) {
if td.Len() != t.Len() {
panic(fmt.Errorf("%T.Update: invalid triangles length", td))
}
td.updateData(t)
}
// Copy returns an exact independent copy of this TrianglesData.
func (td *TrianglesData) Copy() Triangles {
copyTd := TrianglesData{}
copyTd.SetLen(td.Len())
copyTd.Update(td)
return ©Td
}
// Position returns the position property of i-th vertex.
func (td *TrianglesData) Position(i int) Vec {
return (*td)[i].Position
}
// Color returns the color property of i-th vertex.
func (td *TrianglesData) Color(i int) NRGBA {
return (*td)[i].Color
}
// Picture returns the picture property of i-th vertex.
func (td *TrianglesData) Picture(i int) (pic Vec, intensity float64) {
return (*td)[i].Picture, (*td)[i].Intensity
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}
// PictureData specifies an in-memory rectangular area of NRGBA pixels and implements Picture and
// PictureColor.
//
// Pixels are small rectangles of unit size of form (x, y, x+1, y+1), where x and y are integers.
// PictureData contains and assigns a color to all pixels that are at least partially contained
// within it's Bounds (Rect).
//
// The struct's innards are exposed for convenience, manual modification is at your own risk.
type PictureData struct {
Pix []NRGBA
Stride int
Rect Rect
}
// MakePictureData creates a zero-initialized PictureData covering the given rectangle.
func MakePictureData(rect Rect) PictureData {
w := int(math.Ceil(rect.Pos.X()+rect.Size.X())) - int(math.Floor(rect.Pos.X()))
h := int(math.Ceil(rect.Pos.Y()+rect.Size.Y())) - int(math.Floor(rect.Pos.Y()))
pd := PictureData{
Stride: w,
Rect: rect,
}
pd.Pix = make([]NRGBA, w*h)
return pd
}
func verticalFlip(nrgba *image.NRGBA) {
bounds := nrgba.Bounds()
width := bounds.Dx()
tmpRow := make([]uint8, width*4)
for i, j := 0, bounds.Dy()-1; i < j; i, j = i+1, j-1 {
iRow := nrgba.Pix[i*nrgba.Stride : i*nrgba.Stride+width*4]
jRow := nrgba.Pix[j*nrgba.Stride : j*nrgba.Stride+width*4]
copy(tmpRow, iRow)
copy(iRow, jRow)
copy(jRow, tmpRow)
}
}
// PictureDataFromImage converts an image.Image into PictureData.
//
// The resulting PictureData's Bounds will be the equivalent of the supplied image.Image's Bounds.
func PictureDataFromImage(img image.Image) PictureData {
if nrgbaImg, ok := img.(*image.NRGBA); ok {
nrgba = nrgbaImg
} else {
nrgba = image.NewNRGBA(img.Bounds())
draw.Draw(nrgba, nrgba.Bounds(), img, img.Bounds().Min, draw.Src)
}
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verticalFlip(nrgba)
pd := MakePictureData(R(
float64(nrgba.Bounds().Min.X),
float64(nrgba.Bounds().Min.Y),
float64(nrgba.Bounds().Dx()),
float64(nrgba.Bounds().Dy()),
))
for i := range pd.Pix {
pd.Pix[i] = NRGBA{
R: float64(nrgba.Pix[i*4+0]) / 255,
G: float64(nrgba.Pix[i*4+1]) / 255,
B: float64(nrgba.Pix[i*4+2]) / 255,
A: float64(nrgba.Pix[i*4+3]) / 255,
}
}
return pd
}
// PictureDataFromPicture converts an arbitrary Picture into PictureData (the conversion may be
// lossy, because PictureData works with unit-sized pixels).
//
// Bounds are preserved.
func PictureDataFromPicture(pic Picture) PictureData {
if pd, ok := pic.(*PictureData); ok {
return *pd
}
bounds := pic.Bounds()
pd := MakePictureData(bounds)
if pic, ok := pic.(PictureColor); ok {
for y := math.Floor(bounds.Pos.Y()); y < bounds.Pos.Y()+bounds.Size.Y(); y++ {
for x := math.Floor(bounds.Pos.X()); x < bounds.Pos.X()+bounds.Size.X(); x++ {
// this together with the Floor is a trick to get all of the pixels
at := V(
math.Max(x, bounds.Pos.X()),
math.Max(y, bounds.Pos.Y()),
)
pd.SetColor(at, pic.Color(at))
}
}
}
return pd
}
// Image converts PictureData into an image.NRGBA.
//
// The resulting image.NRGBA's Bounds will be equivalent of the PictureData's Bounds.
func (pd *PictureData) Image() *image.NRGBA {
bounds := image.Rect(
int(math.Floor(pd.Rect.Pos.X())),
int(math.Floor(pd.Rect.Pos.Y())),
int(math.Ceil(pd.Rect.Pos.X()+pd.Rect.Size.X())),
int(math.Ceil(pd.Rect.Pos.Y()+pd.Rect.Size.Y())),
)
nrgba := image.NewNRGBA(bounds)
i := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
off := pd.offset(V(float64(x), float64(y)))
nrgba.Pix[i*4+0] = uint8(pd.Pix[off].R * 255)
nrgba.Pix[i*4+1] = uint8(pd.Pix[off].G * 255)
nrgba.Pix[i*4+2] = uint8(pd.Pix[off].B * 255)
nrgba.Pix[i*4+3] = uint8(pd.Pix[off].A * 255)
i++
}
}
verticalFlip(nrgba)
return nrgba
}
func (pd *PictureData) offset(at Vec) int {
at -= pd.Rect.Pos
x, y := int(at.X()), int(at.Y())
return y*pd.Stride + x
}
// Bounds returns the bounds of this PictureData.
return pd.Rect
}
// Slice returns a sub-Picture of this PictureData inside the supplied rectangle.
func (pd *PictureData) Slice(r Rect) Picture {
return &PictureData{
Pix: pd.Pix[pd.offset(r.Pos):],
Stride: pd.Stride,
Rect: r,
}
}
// Color returns the color located at the given position.
func (pd *PictureData) Color(at Vec) NRGBA {
if !pd.Rect.Contains(at) {
return NRGBA{0, 0, 0, 0}
}
return pd.Pix[pd.offset(at)]
}
// SetColor changes the color located at the given position.
func (pd *PictureData) SetColor(at Vec, color color.Color) {