package pixel import "image/color" // Target is something that can be drawn onto, such as a window, a canvas, and so on. // // You can notice, that there are no "drawing" methods in a Target. That's because all drawing // happens indirectly through Triangles and Picture instances generated via MakeTriangles and // MakePicture method. type Target interface { // MakeTriangles generates a specialized copy of the provided Triangles. // // When calling Draw method on the returned TargetTriangles, the TargetTriangles will be // drawn onto the Target that generated them. // // Note, that not every Target has to recognize all possible types of Triangles. Some may // only recognize TrianglesPosition and TrianglesColor and ignore all other properties (if // present) when making new TargetTriangles. This varies from Target to Target. MakeTriangles(Triangles) TargetTriangles // MakePicture generates a specialized copy of the provided Picture. // // When calling Draw method on the returned TargetPicture, the TargetPicture will be drawn // onto the Target that generated it together with the TargetTriangles supplied to the Draw // method. MakePicture(Picture) TargetPicture } // BasicTarget is a Target with additional basic adjustment methods. type BasicTarget interface { Target // SetMatrix sets a Matrix that every point will be projected by. SetMatrix(Matrix) // SetColorMask sets a color that will be multiplied with the TrianglesColor property of all // Triangles. SetColorMask(color.Color) } // Triangles represents a list of vertices, where each three vertices form a triangle. (First, // second and third is the first triangle, fourth, fifth and sixth is the second triangle, etc.) type Triangles interface { // Len returns the number of vertices. The number of triangles is the number of vertices // divided by 3. Len() int // SetLen resizes Triangles to len vertices. If Triangles B were obtained by calling Slice // method on Triangles A, the relationship between A and B is undefined after calling SetLen // on either one of them. SetLen(len int) // Slice returns a sub-Triangles of this Triangles, covering vertices in range [i, j). // // If Triangles B were obtained by calling Slice(4, 9) on Triangles A, then A and B must // share the same underlying data. Modifying B must change the contents of A in range // [4, 9). The vertex with index 0 at B is the vertex with index 4 in A, and so on. // // Returned Triangles must have the same underlying type. Slice(i, j int) Triangles // Update copies vertex properties from the supplied Triangles into this Triangles. // // Properies not supported by these Triangles should be ignored. Properties not supported by // the supplied Triangles should be left untouched. // // The two Triangles must have the same Len. Update(Triangles) // Copy creates an exact independent copy of this Triangles (with the same underlying type). Copy() Triangles } // TargetTriangles are Triangles generated by a Target with MakeTriangles method. They can be drawn // onto that (no other) Target. type TargetTriangles interface { Triangles // Draw draws Triangles onto an associated Target. Draw() } // TrianglesPosition specifies Triangles with Position property. type TrianglesPosition interface { Triangles Position(i int) Vec } // TrianglesColor specifies Triangles with Color property. type TrianglesColor interface { Triangles Color(i int) RGBA } // TrianglesPicture specifies Triangles with Picture propery. // // The first value returned from Picture method is Picture coordinates. The second one specifies the // weight of the Picture. Value of 0 means, that Picture should be completely ignored, 1 means that // is should be fully included and anything in between means anything in between. type TrianglesPicture interface { Triangles Picture(i int) (pic Vec, intensity float64) } // Picture represents a rectangular area of raster data, such as a color. It has Bounds which // specify the rectangle where data is located. type Picture interface { // Bounds returns the rectangle of the Picture. All data is located witih this rectangle. // Querying properties outside the rectangle should return default value of that property. Bounds() Rect } // TargetPicture is a Picture generated by a Target using MakePicture method. This Picture can be drawn onto // that (no other) Target together with a TargetTriangles generated by the same Target. // // The TargetTriangles specify where, shape and how the Picture should be drawn. type TargetPicture interface { Picture // Draw draws the supplied TargetTriangles (which must be generated by the same Target as // this TargetPicture) with this TargetPicture. The TargetTriangles should utilize the data // from this TargetPicture in some way. Draw(TargetTriangles) } // PictureColor specifies Picture with Color property, so that every position inside the Picture's // Bounds has a color. // // Positions outside the Picture's Bounds must return full transparent (Alpha(0)). type PictureColor interface { Picture Color(at Vec) RGBA }