package pixel import ( "image/color" "math" "github.com/go-gl/mathgl/mgl32" ) // Batch is a Target that allows for efficient drawing of many objects with the same Picture (but // different slices of the same Picture are allowed). // // To put an object into a Batch, just draw it onto it: // object.Draw(batch) type Batch struct { cont Drawer mat mgl32.Mat3 col NRGBA } var _ BasicTarget = (*Batch)(nil) // NewBatch creates an empty Batch with the specified Picture and container. // // The container is where objects get accumulated. Batch will support precisely those vertex // properties, that the supplied container supports. // // Note, that if the container does not support TrianglesColor, color masking will not work. func NewBatch(container Triangles, pic Picture) *Batch { return &Batch{ cont: Drawer{Triangles: container, Picture: pic}, } } // Clear removes all objects from the Batch. func (b *Batch) Clear() { b.cont.Triangles.SetLen(0) b.cont.Dirty() } // Draw draws all objects that are currently in the Batch onto another Target. func (b *Batch) Draw(t Target) { b.cont.Draw(t) } // SetTransform sets transforms used in the following draws onto the Batch. func (b *Batch) SetTransform(t ...Transform) { b.mat = transformToMat(t...) } // SetColorMask sets a mask color used in the following draws onto the Batch. func (b *Batch) SetColorMask(c color.Color) { if c == nil { b.col = NRGBA{1, 1, 1, 1} return } b.col = NRGBAModel.Convert(c).(NRGBA) } // MakeTriangles returns a specialized copy of the provided Triangles that draws onto this Batch. func (b *Batch) MakeTriangles(t Triangles) TargetTriangles { bt := &batchTriangles{ Triangles: t.Copy(), orig: MakeTrianglesData(t.Len()), trans: MakeTrianglesData(t.Len()), b: b, } bt.orig.Update(t) bt.trans.Update(&bt.orig) return bt } // MakePicture returns a specialized copy of the provided Picture that draws onto this Batch. func (b *Batch) MakePicture(p Picture) TargetPicture { return &batchPicture{ Picture: p, } } type batchTriangles struct { Triangles orig, trans TrianglesData b *Batch } func (bt *batchTriangles) draw(bp *batchPicture) { for i := range bt.trans { transPos := bt.b.mat.Mul3x1(mgl32.Vec3{ float32(bt.orig[i].Position.X()), float32(bt.orig[i].Position.Y()), 1, }) bt.trans[i].Position = V(float64(transPos.X()), float64(transPos.Y())) bt.trans[i].Color = bt.orig[i].Color.Mul(bt.b.col) if bp == nil { bt.trans[i].Picture = V(math.Inf(+1), math.Inf(+1)) } } bt.Triangles.Update(&bt.trans) cont := bt.b.cont.Triangles cont.SetLen(cont.Len() + bt.Triangles.Len()) cont.Slice(cont.Len()-bt.Triangles.Len(), cont.Len()).Update(bt.Triangles) bt.b.cont.Dirty() } func (bt *batchTriangles) Draw() { bt.draw(nil) } type batchPicture struct { Picture } func (bp *batchPicture) Slice(r Rect) Picture { return &batchPicture{ Picture: bp.Picture.Slice(r), } } func (bp *batchPicture) Draw(t TargetTriangles) { t.(*batchTriangles).draw(bp) }