# Pixel [![GoDoc](https://godoc.org/github.com/faiface/pixel?status.svg)](https://godoc.org/github.com/faiface/pixel) [![Go Report Card](https://goreportcard.com/badge/github.com/faiface/pixel)](https://goreportcard.com/report/github.com/faiface/pixel) A simple, easy to use, fast, flexible, hand-crafted 2D game library in Go. ``` go get github.com/faiface/pixel ``` ## Tutorial The [Wiki of this repo](https://github.com/faiface/pixel/wiki) contains an extensive tutorial covering several topics of Pixel. Here's the content of the tutorial parts so far: - [Creating a Window](https://github.com/faiface/pixel/wiki/Creating-a-Window) - [Drawing a Sprite](https://github.com/faiface/pixel/wiki/Drawing-a-Sprite) - [Moving, scaling and rotating with Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix) - [Pressing keys and clicking mouse](https://github.com/faiface/pixel/wiki/Pressing-keys-and-clicking-mouse) - [Drawing efficiently with Batch](https://github.com/faiface/pixel/wiki/Drawing-efficiently-with-Batch) - [Drawing shapes with IMDraw](https://github.com/faiface/pixel/wiki/Drawing-shapes-with-IMDraw) ## Examples The [examples](https://github.com/faiface/pixel/tree/master/examples) directory contains a few examples demonstrating Pixel's functionality. **To run an example**, navigate to it's directory, then `go run` the `main.go` file. For example: ``` $ cd examples/platformer $ go run main.go ``` Here are some eye-catching screenshots from the examples! ![Lights](examples/lights/screenshot.png) ![Platformer](examples/platformer/screenshot.png) ![Smoke](examples/smoke/screenshot.png) ![Xor](examples/xor/screenshot.png) ## Features Here's the list of the main features in Pixel. Although Pixel is still in heavy development, **you can quite expect that the features and API that is inside the library now, will not change in major ways.** This is not a 100% guarantee thought. - Fast 2D graphics - Sprites - Primitive shapes with immediate mode style [IMDraw](https://github.com/faiface/pixel/wiki/Drawing-shapes-with-IMDraw) (circles, rectangles, lines, ...) - Optimized drawing with [Batch](https://github.com/faiface/pixel/wiki/Drawing-efficiently-with-Batch) - Simple and convenient API - Drawing a sprite to a window is as simple as `sprite.Draw(window)` - Adding and subtracting vectors with `+` and `-` operators... how? - Wanna know where the center of a window is? `window.Bounds().Center()` - [...](https://godoc.org/github.com/faiface/pixel) - Full documentation and tutorial - Works on Linux, macOS and Windows - Window creation and manipulation (resizing, fullscreen, multiple windows, ...) - Keyboard and mouse input without events - Well integrated with the Go standard library - Use `"image"` package for loading pictures - Use `"time"` package for measuring delta time and FPS - Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy multiplication and a few mor features - Pixel uses `float64` throughout the library, compatible with `"math"` package - Geometry transformations with [Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix) - Moving, scaling, rotating - Easy camera implementation - Fully garbage collected, no `Close` or `Dispose` methods - Full [Porter-Duff](http://ssp.impulsetrain.com/porterduff.html) composition, which enables - 2D lighting - Cutting holes into objects - Much more... - Pixel let's you draw stuff and do your job, it doesn't impose any particular style or paradigm - Off-screen drawing to Canvas or any other target (Batch, IMDraw, ...) - Platform and backend independent [core](https://godoc.org/github.com/faiface/pixel) - Core Target/Triangles/Picture pattern makes it easy to create new drawing targets that do arbitrarily crazy stuff (e.g. graphical effects) - Small codebase, ~5K lines of code, together with the backend [glhf](https://github.com/faiface/glhf) package ## Missing features Pixel is in development and still missing few critical features. Here're the most critical ones. - Audio - Drawing text - Antialiasing (filtering is supported, though) - Better support for Hi-DPI displays - More advanced graphical effects (e.g. blur) **Implementing these features will get us to the 1.0 release.** Contribute, so that it's as soon as possible! ## Requirements PixelGL backend uses OpenGL to render graphics. Because of that, OpenGL development libraries are needed for compilation. The dependencies are same as for [GLFW](https://github.com/go-gl/glfw). - On macOS, you need Xcode or Command Line Tools for Xcode (`xcode-select --install`) for required headers and libraries. - On Ubuntu/Debian-like Linux distributions, you need `libgl1-mesa-dev` and `xorg-dev` packages. - On CentOS/Fedora-like Linux distributions, you need `libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel mesa-libGL-devel libXi-devel` packages. - See [here](http://www.glfw.org/docs/latest/compile.html#compile_deps) for full details. ## Contributing TODO ## License [MIT](LICENSE)