package pixel import "image/color" // RGBA represents an alpha-premultiplied RGBA color with components within range [0, 1]. // // The difference between color.RGBA is that the value range is [0, 1] and the values are floats. type RGBA struct { R, G, B, A float64 } // RGB returns a fully opaque RGBA color with the given RGB values. // // A common way to construct a transparent color is to create one with RGB constructor, then // multiply it by a color obtained from the Alpha constructor. func RGB(r, g, b float64) RGBA { return RGBA{r, g, b, 1} } // Alpha returns a while RGBA color with the given alpha component. func Alpha(a float64) RGBA { return RGBA{a, a, a, a} } // Add adds color d to color c component-wise and returns the result (the components are not // clamped). func (c RGBA) Add(d RGBA) RGBA { return RGBA{ R: c.R + d.R, G: c.G + d.G, B: c.B + d.B, A: c.A + d.A, } } // Sub subtracts color d from color c component-wise and returns the result (the components // are not clamped). func (c RGBA) Sub(d RGBA) RGBA { return RGBA{ R: c.R - d.R, G: c.G - d.G, B: c.B - d.B, A: c.A - d.A, } } // Mul multiplies color c by color d component-wise (the components are not clamped). func (c RGBA) Mul(d RGBA) RGBA { return RGBA{ R: c.R * d.R, G: c.G * d.G, B: c.B * d.B, A: c.A * d.A, } } // Scaled multiplies each component of color c by scale and returns the result (the components // are not clamped). func (c RGBA) Scaled(scale float64) RGBA { return RGBA{ R: c.R * scale, G: c.G * scale, B: c.B * scale, A: c.A * scale, } } // RGBA returns alpha-premultiplied red, green, blue and alpha components of the RGBA color. func (c RGBA) RGBA() (r, g, b, a uint32) { r = uint32(0xffff * c.R) g = uint32(0xffff * c.G) b = uint32(0xffff * c.B) a = uint32(0xffff * c.A) return } // ToRGBA converts a color to RGBA format. Using this function is preferred to using RGBAModel, for // performance (using RGBAModel introduced additional unnecessary allocations). func ToRGBA(c color.Color) RGBA { if c, ok := c.(RGBA); ok { return c } if c, ok := c.(color.RGBA); ok { return RGBA{ R: float64(c.R) / 255, G: float64(c.G) / 255, B: float64(c.B) / 255, A: float64(c.A) / 255, } } r, g, b, a := c.RGBA() return RGBA{ float64(r) / 0xffff, float64(g) / 0xffff, float64(b) / 0xffff, float64(a) / 0xffff, } } // RGBAModel converts colors to RGBA format. var RGBAModel = color.ModelFunc(rgbaModel) func rgbaModel(c color.Color) color.Color { return ToRGBA(c) }