diff --git a/examples/community/isometric-basics/README.md b/examples/community/isometric-basics/README.md
index 77625bdfff3e93a30eed1c9ad0c85543d75ca7d2..035ef05096eb5cc110fe0890c44cd32ff2f3ec20 100644
--- a/examples/community/isometric-basics/README.md
+++ b/examples/community/isometric-basics/README.md
@@ -4,8 +4,10 @@ Created by [Sergio Vera](https://github.com/svera).
 
 Isometric view is a display method used to create an illusion of 3D for an otherwise 2D game - sometimes referred to as pseudo 3D or 2.5D.
 
-Implementing an isometric view can be done in many ways, but for the sake of simplicity I'll focus on a tile-based approach, which is the most efficient and widely used method.
+Implementing an isometric view can be done in many ways, but for the sake of simplicity we'll implement a tile-based approach, which is the most efficient and widely used method.
 
 In the tile-based approach, each visual element is broken down into smaller pieces, called tiles, of a standard size. These tiles will be arranged to form the game world according to pre-determined level data - usually a 2D array.
 
 For a detailed explanation about the maths behind this, read [http://clintbellanger.net/articles/isometric_math/](http://clintbellanger.net/articles/isometric_math/).
+
+![Result](result.png)
diff --git a/examples/community/isometric-basics/result.png b/examples/community/isometric-basics/result.png
new file mode 100644
index 0000000000000000000000000000000000000000..5eca0fef2a27605fbe6f432a7994578bb46a21f0
Binary files /dev/null and b/examples/community/isometric-basics/result.png differ