From c1688cb8c79c2a0935f63aebf18da0106df945fd Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Tue, 22 Nov 2016 23:22:06 +0100
Subject: [PATCH] another cosmetic change

---
 pixelgl/interface.go | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/pixelgl/interface.go b/pixelgl/interface.go
index c1d7c6c..b82542f 100644
--- a/pixelgl/interface.go
+++ b/pixelgl/interface.go
@@ -20,9 +20,9 @@ package pixelgl
 //
 // Don't do this! A better practice is to make a BeginEnder so that it wraps another BeginEnder like this:
 //
-//   shader = NewShader(window)
-//   texture = NewTexture(shader)
-//   vertexarray = NewVertexArray(texture)
+//   shader := NewShader(window)
+//   texture := NewTexture(shader)
+//   vertexarray := NewVertexArray(texture)
 //   // now, somewhere else in your code, instead of calling numerous Begin/Ends, you just call
 //   vertexarray.Draw()
 //
-- 
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