From c1688cb8c79c2a0935f63aebf18da0106df945fd Mon Sep 17 00:00:00 2001 From: faiface <faiface@ksp.sk> Date: Tue, 22 Nov 2016 23:22:06 +0100 Subject: [PATCH] another cosmetic change --- pixelgl/interface.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/pixelgl/interface.go b/pixelgl/interface.go index c1d7c6c..b82542f 100644 --- a/pixelgl/interface.go +++ b/pixelgl/interface.go @@ -20,9 +20,9 @@ package pixelgl // // Don't do this! A better practice is to make a BeginEnder so that it wraps another BeginEnder like this: // -// shader = NewShader(window) -// texture = NewTexture(shader) -// vertexarray = NewVertexArray(texture) +// shader := NewShader(window) +// texture := NewTexture(shader) +// vertexarray := NewVertexArray(texture) // // now, somewhere else in your code, instead of calling numerous Begin/Ends, you just call // vertexarray.Draw() // -- GitLab