diff --git a/pixelgl/interface.go b/pixelgl/interface.go index c1d7c6cd13d34daee2b61ca20c23960fe5ddbeea..b82542fea4f3a7de5cd691208bde68454097855b 100644 --- a/pixelgl/interface.go +++ b/pixelgl/interface.go @@ -20,9 +20,9 @@ package pixelgl // // Don't do this! A better practice is to make a BeginEnder so that it wraps another BeginEnder like this: // -// shader = NewShader(window) -// texture = NewTexture(shader) -// vertexarray = NewVertexArray(texture) +// shader := NewShader(window) +// texture := NewTexture(shader) +// vertexarray := NewVertexArray(texture) // // now, somewhere else in your code, instead of calling numerous Begin/Ends, you just call // vertexarray.Draw() //