diff --git a/pixelgl/interface.go b/pixelgl/interface.go
index c1d7c6cd13d34daee2b61ca20c23960fe5ddbeea..b82542fea4f3a7de5cd691208bde68454097855b 100644
--- a/pixelgl/interface.go
+++ b/pixelgl/interface.go
@@ -20,9 +20,9 @@ package pixelgl
 //
 // Don't do this! A better practice is to make a BeginEnder so that it wraps another BeginEnder like this:
 //
-//   shader = NewShader(window)
-//   texture = NewTexture(shader)
-//   vertexarray = NewVertexArray(texture)
+//   shader := NewShader(window)
+//   texture := NewTexture(shader)
+//   vertexarray := NewVertexArray(texture)
 //   // now, somewhere else in your code, instead of calling numerous Begin/Ends, you just call
 //   vertexarray.Draw()
 //