diff --git a/pixelgl/glshader.go b/pixelgl/glshader.go index 33e4f6126a1d222795346bb3003f356fe628804e..502357932a5362cc679fff39467484bb332b4ca1 100644 --- a/pixelgl/glshader.go +++ b/pixelgl/glshader.go @@ -226,6 +226,7 @@ in float aIntensity; out vec4 vColor; out vec2 vTexCoords; out float vIntensity; +out vec2 vPosition; uniform mat3 uTransform; uniform vec4 uBounds; @@ -235,6 +236,7 @@ void main() { vec2 normPos = (transPos - uBounds.xy) / uBounds.zw * 2 - vec2(1, 1); gl_Position = vec4(normPos, 0.0, 1.0); vColor = aColor; + vPosition = aPosition; vTexCoords = aTexCoords; vIntensity = aIntensity; }