From a2b9bb5b5a225762620ce934a84b4c312e1a4871 Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Tue, 14 Mar 2017 13:27:18 +0100
Subject: [PATCH] add X and Y vector constructors

---
 geometry.go | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/geometry.go b/geometry.go
index 3ac5543..e662c63 100644
--- a/geometry.go
+++ b/geometry.go
@@ -34,11 +34,21 @@ import (
 //   x := u.Unit().Dot(v.Unit())
 type Vec complex128
 
-// V returns a new 2d vector with the given coordinates.
+// V returns a new 2D vector with the given coordinates.
 func V(x, y float64) Vec {
 	return Vec(complex(x, y))
 }
 
+// X returns a 2D vector with coordinates (x, 0).
+func X(x float64) Vec {
+	return V(x, 0)
+}
+
+// Y returns a 2D vector with coordinates (0, y).
+func Y(y float64) Vec {
+	return V(0, y)
+}
+
 // String returns the string representation of the vector u.
 //
 //   u := pixel.V(4.5, -1.3)
-- 
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