From 85ef4290b8818717ec40bdb388522411e902a9f4 Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Sun, 21 May 2017 15:31:07 +0200
Subject: [PATCH] update Sprite's doc

---
 sprite.go | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/sprite.go b/sprite.go
index 45989d6..0c14bbf 100644
--- a/sprite.go
+++ b/sprite.go
@@ -9,9 +9,6 @@ import "image/color"
 //
 //   sprite := pixel.NewSprite(pic, pic.Bounds())
 //
-// To achieve different anchoring, transformations and color masking, use SetMatrix and SetColorMask
-// methods.
-//
 // Note, that Sprite caches the results of MakePicture from Targets it's drawn to for each Picture
 // it's set to. What it means is that using a Sprite with an unbounded number of Pictures leads to a
 // memory leak, since Sprite caches them and never forgets. In such a situation, create a new Sprite
-- 
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