diff --git a/sprite.go b/sprite.go
index 45989d691d38f7d851cabd8d97964af8c5cc3181..0c14bbfa4561e4d8b9947e5215c93dc2a4040e5c 100644
--- a/sprite.go
+++ b/sprite.go
@@ -9,9 +9,6 @@ import "image/color"
 //
 //   sprite := pixel.NewSprite(pic, pic.Bounds())
 //
-// To achieve different anchoring, transformations and color masking, use SetMatrix and SetColorMask
-// methods.
-//
 // Note, that Sprite caches the results of MakePicture from Targets it's drawn to for each Picture
 // it's set to. What it means is that using a Sprite with an unbounded number of Pictures leads to a
 // memory leak, since Sprite caches them and never forgets. In such a situation, create a new Sprite