diff --git a/examples/community/procedural-terrain-1d/main.go b/examples/community/procedural-terrain-1d/main.go index 242ee430699b7bd0841360d0929da9df522eb1c2..e155ff39b123528ab5ee6bed93e9b5caaff627c8 100644 --- a/examples/community/procedural-terrain-1d/main.go +++ b/examples/community/procedural-terrain-1d/main.go @@ -2,7 +2,6 @@ package main import ( "image" - "log" "math/rand" "os" "time" @@ -86,7 +85,6 @@ func drawTerrain(win *pixelgl.Window, imd *imdraw.IMDraw) { win.Clear(colornames.Skyblue) for x := 0.; x < width; x++ { y := p.Noise1D(x/waveLength)*scale + verticalOffset - log.Printf("%f\n", y) renderTexturedLine(x, y, imd) } imd.Draw(win)