From 5b4cc5f18e23be255ef460be587f6efa82e3deef Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Thu, 5 Jan 2017 14:58:22 +0100
Subject: [PATCH] remove unnecessary Window.Shader method

---
 picture.go | 2 --
 window.go  | 5 -----
 2 files changed, 7 deletions(-)

diff --git a/picture.go b/picture.go
index 101551d..49b79bb 100644
--- a/picture.go
+++ b/picture.go
@@ -45,8 +45,6 @@ func NewPicture(img image.Image, smooth bool) *Picture {
 }
 
 // Texture returns a pointer to the underlying OpenGL texture of a picture.
-//
-// Note, that the parent of this texture is pixelgl.NoOpDoer.
 func (p *Picture) Texture() *pixelgl.Texture {
 	return p.texture
 }
diff --git a/window.go b/window.go
index 8faa5a2..1428568 100644
--- a/window.go
+++ b/window.go
@@ -197,11 +197,6 @@ func (w *Window) Update() {
 	})
 }
 
-// Shader returns the default shader used by a window.
-func (w *Window) Shader() *pixelgl.Shader {
-	return w.shader
-}
-
 // SetClosed sets the closed flag of a window.
 //
 // This is usefull when overriding the user's attempt to close a window, or just to close a
-- 
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