From 4f2ef507838a8749b0f93bffcf53f166a8c3ba25 Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Wed, 8 Mar 2017 16:24:01 +0100
Subject: [PATCH] remove multisampling (will add it back later)

---
 pixelgl/window.go | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/pixelgl/window.go b/pixelgl/window.go
index a76f8a7..731fee2 100644
--- a/pixelgl/window.go
+++ b/pixelgl/window.go
@@ -46,10 +46,6 @@ type WindowConfig struct {
 	// VSync (vertical synchronization) synchronizes window's framerate with the framerate of
 	// the monitor.
 	VSync bool
-
-	// Number of samples for multi-sample anti-aliasing (edge-smoothing). Usual values are 0, 2,
-	// 4, 8 (powers of 2 and not much more than this).
-	MSAASamples int
 }
 
 // Window is a window handler. Use this type to manipulate a window (input, drawing, ...).
@@ -99,7 +95,6 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
 		glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
 		glfw.WindowHint(glfw.Focused, bool2int[!cfg.Unfocused])
 		glfw.WindowHint(glfw.Maximized, bool2int[cfg.Maximized])
-		glfw.WindowHint(glfw.Samples, cfg.MSAASamples)
 
 		var share *glfw.Window
 		if currentWindow != nil {
-- 
GitLab