diff --git a/pixelgl/monitor.go b/pixelgl/monitor.go
index 0d4a6d39cc785813e47d44b66fe2ef05d02654f7..90ae7cca4723dea3c00d7b6d6cd7a13fab4d6123 100644
--- a/pixelgl/monitor.go
+++ b/pixelgl/monitor.go
@@ -10,13 +10,15 @@ type Monitor struct {
 	monitor *glfw.Monitor
 }
 
-// VideoMode represents all properties of a video mode and is attached
-// to a monitor if it is a fullscreen mode.
+// VideoMode represents all properties of a video mode and is
+// associated with a monitor if it is used in fullscreen mode.
 type VideoMode struct {
-	*glfw.VidMode
-	// Monitor is a pointer to the monitor that owns this video mode.
-	// If Monitor is nil the video mode is windowed.
-	Monitor *Monitor
+	// Width is the width of the vide mode in pixels.
+	Width int
+	// Height is the height of the video mode in pixels.
+	Height int
+	// RefreshRate holds the refresh rate of the associated monitor in Hz.
+	RefreshRate int
 }
 
 // PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
@@ -106,15 +108,16 @@ func (m *Monitor) RefreshRate() (rate float64) {
 }
 
 // VideoModes returns all available video modes for the monitor.
-func (m *Monitor) VideoModes() (vmodes []*VideoMode) {
+func (m *Monitor) VideoModes() (vmodes []VideoMode) {
 	var modes []*glfw.VidMode
 	mainthread.Call(func() {
 		modes = m.monitor.GetVideoModes()
 	})
 	for _, mode := range modes {
-		vmodes = append(vmodes, &VideoMode{
-			VidMode: mode,
-			Monitor: m,
+		vmodes = append(vmodes, VideoMode{
+			Width:       mode.Width,
+			Height:      mode.Height,
+			RefreshRate: mode.RefreshRate,
 		})
 	}
 	return
diff --git a/pixelgl/window.go b/pixelgl/window.go
index 0668a9b270ae8507bf2c933b8008db7e2f8a0b0c..ddc5426c93055cb878a5ac6ba8d38a968873a3c5 100644
--- a/pixelgl/window.go
+++ b/pixelgl/window.go
@@ -424,9 +424,3 @@ func (w *Window) Clear(c color.Color) {
 func (w *Window) Color(at pixel.Vec) pixel.RGBA {
 	return w.canvas.Color(at)
 }
-
-// SetVideoMode applies the given video mode to this window.
-func (w *Window) SetVideoMode(vm VideoMode) {
-	w.SetMonitor(vm.Monitor)
-	w.SetBounds(pixel.R(0, 0, float64(vm.Width), float64(vm.Height)))
-}