diff --git a/pixelgl/joystick.go b/pixelgl/joystick.go index 70bcf510225287e99d5a44e9eecc3283b57094ae..cfedd351fe81c645050fa375251bd7f14d84e508 100644 --- a/pixelgl/joystick.go +++ b/pixelgl/joystick.go @@ -92,7 +92,7 @@ func (w *Window) JoystickAxis(js Joystick, axis int) float64 { // Used internally during Window.UpdateInput to update the state of the joysticks. func (w *Window) updateJoystickInput() { - for js := Joystick1; js <= Joystick16; js++ { + for js := Joystick1; js <= JoystickLast; js++ { // Determine and store if the joystick was connected joystickPresent := glfw.JoystickPresent(glfw.Joystick(js)) w.tempJoy.connected[js] = joystickPresent @@ -120,10 +120,10 @@ func (w *Window) updateJoystickInput() { } type joystickState struct { - connected [Joystick16 + 1]bool - name [Joystick16 + 1]string - buttons [Joystick16 + 1][]byte - axis [Joystick16 + 1][]float32 + connected [JoystickLast + 1]bool + name [JoystickLast + 1]string + buttons [JoystickLast + 1][]byte + axis [JoystickLast + 1][]float32 } // Returns if a button on a joystick is down, returning false if the button or joystick is invalid.