From 325832977bb5316c1f4b2ddd8d4ff04fe1a5c769 Mon Sep 17 00:00:00 2001 From: faiface <faiface@ksp.sk> Date: Wed, 23 Nov 2016 22:27:30 +0100 Subject: [PATCH] add Init function --- pixelgl/thread.go | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/pixelgl/thread.go b/pixelgl/thread.go index 0dda9b9..a8a4e7b 100644 --- a/pixelgl/thread.go +++ b/pixelgl/thread.go @@ -4,7 +4,7 @@ import ( "errors" "runtime" - "github.com/go-gl/gl/v2.1/gl" + "github.com/go-gl/gl/v3.3-core/gl" ) // Due to the existance and usage of thread-local variables by OpenGL, it's recommended to @@ -23,6 +23,17 @@ func init() { }() } +// Init initializes OpenGL by loading the function pointers from the active OpenGL context. +// +// It must be called under the presence of an active OpenGL context, e.g., always after calling window.MakeContextCurrent(). +// Also, always call this function when switching contexts. +func Init() { + err := gl.Init() + if err != nil { + panic(err) + } +} + // Do executes a function inside a dedicated OpenGL thread. // Do blocks until the function finishes. // -- GitLab