From 2a258ce7a58b8cc192f29341082599e3563dc0d0 Mon Sep 17 00:00:00 2001 From: faiface <faiface@ksp.sk> Date: Sun, 23 Apr 2017 13:54:53 +0200 Subject: [PATCH] update a few sentences in readme --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 3ec05d9..b79c01b 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Pixel [](https://godoc.org/github.com/faiface/pixel) [](https://goreportcard.com/report/github.com/faiface/pixel) -A simple, easy to use, fast, flexible, hand-crafted 2D game library in Go. +A 2D game library that doesn't get in your way. Focus on ease of use, extensibility and performance. ``` go get github.com/faiface/pixel @@ -30,7 +30,7 @@ $ cd examples/platformer $ go run main.go ``` -Here are some eye-catching screenshots from the examples! +Here are some screenshots from the examples!  @@ -65,7 +65,7 @@ ways.** This is not a 100% guarantee thought. - Use `"image"` package for loading pictures - Use `"time"` package for measuring delta time and FPS - Use `"image/color"` for colors, or use Pixel's own `color.Color` format, which supports easy - multiplication and a few mor features + multiplication and a few more features - Pixel uses `float64` throughout the library, compatible with `"math"` package - Geometry transformations with [Matrix](https://github.com/faiface/pixel/wiki/Moving,-scaling-and-rotating-with-Matrix) -- GitLab