diff --git a/pixelgl/monitor.go b/pixelgl/monitor.go index 7cf73a95751f41acaac619d9aaf1471ab2466570..0d4a6d39cc785813e47d44b66fe2ef05d02654f7 100644 --- a/pixelgl/monitor.go +++ b/pixelgl/monitor.go @@ -10,6 +10,15 @@ type Monitor struct { monitor *glfw.Monitor } +// VideoMode represents all properties of a video mode and is attached +// to a monitor if it is a fullscreen mode. +type VideoMode struct { + *glfw.VidMode + // Monitor is a pointer to the monitor that owns this video mode. + // If Monitor is nil the video mode is windowed. + Monitor *Monitor +} + // PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff). func PrimaryMonitor() *Monitor { var monitor *glfw.Monitor @@ -95,3 +104,18 @@ func (m *Monitor) RefreshRate() (rate float64) { rate = float64(mode.RefreshRate) return } + +// VideoModes returns all available video modes for the monitor. +func (m *Monitor) VideoModes() (vmodes []*VideoMode) { + var modes []*glfw.VidMode + mainthread.Call(func() { + modes = m.monitor.GetVideoModes() + }) + for _, mode := range modes { + vmodes = append(vmodes, &VideoMode{ + VidMode: mode, + Monitor: m, + }) + } + return +} diff --git a/pixelgl/window.go b/pixelgl/window.go index ddc5426c93055cb878a5ac6ba8d38a968873a3c5..0668a9b270ae8507bf2c933b8008db7e2f8a0b0c 100644 --- a/pixelgl/window.go +++ b/pixelgl/window.go @@ -424,3 +424,9 @@ func (w *Window) Clear(c color.Color) { func (w *Window) Color(at pixel.Vec) pixel.RGBA { return w.canvas.Color(at) } + +// SetVideoMode applies the given video mode to this window. +func (w *Window) SetVideoMode(vm VideoMode) { + w.SetMonitor(vm.Monitor) + w.SetBounds(pixel.R(0, 0, float64(vm.Width), float64(vm.Height))) +}