From 1adcea5920096fe725ce26af3aad11dacd825fe8 Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Tue, 22 Nov 2016 23:20:28 +0100
Subject: [PATCH] small cosmetic changes

---
 pixelgl/interface.go | 2 +-
 pixelgl/thread.go    | 4 +---
 2 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/pixelgl/interface.go b/pixelgl/interface.go
index 90b433a..c1d7c6c 100644
--- a/pixelgl/interface.go
+++ b/pixelgl/interface.go
@@ -23,7 +23,7 @@ package pixelgl
 //   shader = NewShader(window)
 //   texture = NewTexture(shader)
 //   vertexarray = NewVertexArray(texture)
-//   // now, somewhere else in your code, instead of calling numerous Begin/Ends, you just calling
+//   // now, somewhere else in your code, instead of calling numerous Begin/Ends, you just call
 //   vertexarray.Draw()
 //
 // The final single call to draw a vertex array executes all of the Begins and Ends, because the objects are
diff --git a/pixelgl/thread.go b/pixelgl/thread.go
index e81257a..ffb2a61 100644
--- a/pixelgl/thread.go
+++ b/pixelgl/thread.go
@@ -1,8 +1,6 @@
 package pixelgl
 
-import (
-	"runtime"
-)
+import "runtime"
 
 // Due to the existance and usage of thread-local variables by OpenGL, it's recommended to
 // execute all OpenGL calls from a single dedicated thread. This file defines functions to make
-- 
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