diff --git a/window.go b/window.go index cbe4f4f307f6376567513b879e28fc24a91c7039..28434bbb40dcfccac9e8f5a3a65ea56ac2c2c8a2 100644 --- a/window.go +++ b/window.go @@ -126,7 +126,7 @@ func NewWindow(config WindowConfig) (*Window, error) { pixelgl.Do(func() { w.begin() - defer w.end() + w.end() w.shader, err = pixelgl.NewShader( defaultVertexFormat, @@ -137,14 +137,6 @@ func NewWindow(config WindowConfig) (*Window, error) { if err != nil { panic(errors.Wrap(err, "NewWindow: failed to create shader")) } - - // default uniforms - w.shader.Begin() - w.shader.SetUniformAttr(maskColorVec4, mgl32.Vec4{1, 1, 1, 1}) - w.shader.SetUniformAttr(transformMat3, mgl32.Ident3()) - - // this is tricky, w.shader.End() is not needed here, because it will - // actually be ended by a deferred w.End() call }) if err != nil { w.Destroy()