From 074d1cedaa3c4223a2112c60a66528200e922651 Mon Sep 17 00:00:00 2001
From: faiface <faiface@ksp.sk>
Date: Wed, 21 Dec 2016 20:32:52 +0100
Subject: [PATCH] rename Mat3->Mat, InvMat3->InvMat in Transform

---
 graphics.go  |  6 +++---
 transform.go | 12 ++++++------
 2 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/graphics.go b/graphics.go
index d9684ba..c019df5 100644
--- a/graphics.go
+++ b/graphics.go
@@ -136,9 +136,9 @@ func (s *Shape) VertexArray() *pixelgl.VertexArray {
 func (s *Shape) Draw(t ...Transform) {
 	mat := mgl32.Ident3()
 	for i := range t {
-		mat = mat.Mul3(t[i].Mat3())
+		mat = mat.Mul3(t[i].Mat())
 	}
-	mat = mat.Mul3(s.transform.Mat3())
+	mat = mat.Mul3(s.transform.Mat())
 
 	s.parent.Do(func(ctx pixelgl.Context) {
 		r, g, b, a := colorToRGBA(s.color)
@@ -197,7 +197,7 @@ func NewMultiShape(parent pixelgl.Doer, shapes ...*Shape) *MultiShape {
 		for vertex := range shapeVertices {
 			if pos, ok := shapeVertices[vertex][positionVec2]; ok {
 				pos := pos.(mgl32.Vec2)
-				pos = shape.Transform().Mat3().Mul3x1(mgl32.Vec3{pos.X(), pos.Y(), 1}).Vec2()
+				pos = shape.Transform().Mat().Mul3x1(mgl32.Vec3{pos.X(), pos.Y(), 1}).Vec2()
 				shapeVertices[vertex][positionVec2] = pos
 			}
 			if color, ok := shapeVertices[vertex][colorVec4]; ok {
diff --git a/transform.go b/transform.go
index 0f1c657..ea0281a 100644
--- a/transform.go
+++ b/transform.go
@@ -100,7 +100,7 @@ func (t Transform) Rotate(angle float64) Transform {
 
 // Project transforms a vector by a transform.
 func (t Transform) Project(v Vec) Vec {
-	mat := t.Mat3()
+	mat := t.Mat()
 	vec := mgl32.Vec3{float32(v.X()), float32(v.Y()), 1}
 	pro := mat.Mul3x1(vec)
 	return V(float64(pro.X()), float64(pro.Y()))
@@ -108,14 +108,14 @@ func (t Transform) Project(v Vec) Vec {
 
 // Unproject does the inverse operation to Project.
 func (t Transform) Unproject(v Vec) Vec {
-	mat := t.InvMat3()
+	mat := t.InvMat()
 	vec := mgl32.Vec3{float32(v.X()), float32(v.Y()), 1}
 	unp := mat.Mul3x1(vec)
 	return V(float64(unp.X()), float64(unp.Y()))
 }
 
-// Mat3 returns a transformation matrix that satisfies previously set transform properties.
-func (t Transform) Mat3() mgl32.Mat3 {
+// Mat returns a transformation matrix that satisfies previously set transform properties.
+func (t Transform) Mat() mgl32.Mat3 {
 	mat := mgl32.Ident3()
 	mat = mat.Mul3(mgl32.Translate2D(float32(t.pos.X()), float32(t.pos.Y())))
 	mat = mat.Mul3(mgl32.Rotate3DZ(float32(t.rot)))
@@ -124,8 +124,8 @@ func (t Transform) Mat3() mgl32.Mat3 {
 	return mat
 }
 
-// InvMat3 returns an inverse transformation matrix to the matrix returned by Mat3 method.
-func (t Transform) InvMat3() mgl32.Mat3 {
+// InvMat returns an inverse transformation matrix to the matrix returned by Mat3 method.
+func (t Transform) InvMat() mgl32.Mat3 {
 	mat := mgl32.Ident3()
 	mat = mat.Mul3(mgl32.Translate2D(float32(t.anc.X()), float32(t.anc.Y())))
 	mat = mat.Mul3(mgl32.Scale2D(float32(1/t.sca.X()), float32(1/t.sca.Y())))
-- 
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