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package pixelgl
import (
"github.com/faiface/pixel"
)
func discreteBounds(bounds pixel.Rect) (x, y, w, h int) {
x0 := int(math.Floor(bounds.Pos.X()))
y0 := int(math.Floor(bounds.Pos.Y()))
x1 := int(math.Ceil(bounds.Pos.X() + bounds.Size.X()))
y1 := int(math.Ceil(bounds.Pos.Y() + bounds.Size.Y()))
return x0, y0, x1 - x0, y1 - y0