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import "image/color"
// Target is something that can be drawn onto, such as a window, a canvas, and so on.
//
// You can notice, that there are no "drawing" methods in a Target. That's because all drawing
// happens indirectly through Triangles instance generated via MakeTriangles method.
// If no transforms are applied, the drawing area of a Target is the rectangle (-1, -1, +1, +1).
// MakeTriangles generates a specialized copy of the provided Triangles.
//
// When calling Draw method on the returned TargetTriangles, the TargetTriangles will be
// drawn onto the Target that generated them.
// Note, that not every Target has to recognize all possible types of Triangles. Some may
// only recognize TrianglesPosition and TrianglesColor and ignore all other properties (if
// present) when making new TargetTriangles. This varies from Target to Target.
MakeTriangles(Triangles) TargetTriangles
// These are the most basic Target "adjustment" methods.
SetTransform(...Transform)
SetMaskColor(color.Color)
// Triangles represents a list of vertices, where each three vertices form a triangle. (First,
// second and third is the first triangle, fourth, fifth and sixth is the second triangle, etc.)
type Triangles interface {
// Len returns the number of vertices. The number of triangles is the number of vertices
// divided by 3.
Len() int
// SetLen resizes Triangles to len vertices. If Triangles B were obtained by calling Slice
// method on Triangles A, the relationship between A and B is undefined after calling SetLen
// on either one of them.
SetLen(len int)
// Slice returns a sub-Triangles of this Triangles, covering vertices in range [i, j).
// If Triangles B were obtained by calling Slice(4, 9) on Triangles A, then A and B must
// share the same underlying data. Modifying B must change the contents of A in range
// [4, 9). The vertex with index 0 at B is the vertex with index 4 in A, and so on.
//
// Returned Triangles must have the same underlying type.
Slice(i, j int) Triangles
// Update copies vertex properties from the supplied Triangles into this Triangles.
//
// Properies not supported by these Triangles should be ignored. Properties not supported by
// the supplied Triangles should be left untouched.
//
// The two Triangles need to have the same Len.
Update(Triangles)
// Copy creates an exact independent copy of this Triangles (with the same underlying type).
Copy() Triangles
// TargetTriangles are Triangles generated by a Target with MakeTriangles method. They can be drawn
// onto that Target.
type TargetTriangles interface {
Triangles
// Draw draws Triangles onto an associated Target.
Draw()
}
// TrianglesPosition specifies Triangles with Position property.
//
// Default value for a position is (0, 0).
type TrianglesPosition interface {
Triangles
Position(i int) Vec
}
// TrianglesColor specifies Triangles with Color property.
//
// Default value for a color is the white color.
type TrianglesColor interface {
Triangles
}
// TrianglesTexture specifies Triangles with Texture propery.
//
// Note that this represents texture coordinates, not an actual texture.
//
// Default value for a texture is (-1, -1), which means 'no texture'.
type TrianglesTexture interface {
Triangles
Texture(i int) Vec