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package imdraw
import (
"image/color"
"math"
"github.com/faiface/pixel"
)
// IMDraw is an immediate-like-mode shape drawer and BasicTarget. IMDraw supports TrianglesPosition,
// TrianglesColor, TrianglesPicture and PictureColor.
//
// IMDraw, other than a regular BasicTarget, is used to draw shapes. To draw shapes, you first need
// to Push some points to IMDraw:
//
// imd := pixel.NewIMDraw(pic) // use nil pic if you only want to draw primitive shapes
// imd.Push(pixel.V(100, 100))
// imd.Push(pixel.V(500, 100))
//
// Once you have Pushed some points, you can use them to draw a shape, such as a line:
//
// imd.Line(20) // draws a 20 units thick line
//
// Use various methods to change properties of Pushed points:
//
// imd.Push(pixel.V(200, 200))
// imd.Circle(400, 0)
//
// Here is the list of all available point properties (need to be set before Pushing a point):
// - Color - applies to all
// - Picture - coordinates, only applies to filled polygons
// - Intensity - picture intensity, only applies to filled polygons
// - Precision - curve drawing precision, only applies to circles and ellipses
// - EndShape - shape of the end of a line, only applies to lines and outlines
//
// And here's the list of all shapes that can be drawn (all, except for line, can be filled or
// outlined):
// - Line
// - Polygon
// - Circle
// - Circle arc
// - Ellipse
// - Ellipse arc
type IMDraw struct {
points []point
opts point
matrix pixel.Matrix
tri *pixel.TrianglesData
batch *pixel.Batch
}
var _ pixel.BasicTarget = (*IMDraw)(nil)
type point struct {
pos pixel.Vec
pic pixel.Vec
in float64
precision int
endshape EndShape
}
// EndShape specifies the shape of an end of a line or a curve.
type EndShape int
const (
// NoEndShape leaves a line point with no special end shape.
NoEndShape EndShape = iota
// SharpEndShape is a sharp triangular end shape.
SharpEndShape
// RoundEndShape is a circular end shape.
RoundEndShape
)
// New creates a new empty IMDraw. An optional Picture can be used to draw with a Picture.
//
// If you just want to draw primitive shapes, pass nil as the Picture.
func New(pic pixel.Picture) *IMDraw {
tri := &pixel.TrianglesData{}
im := &IMDraw{
tri: tri,
batch: pixel.NewBatch(tri, pic),
}
im.SetMatrix(pixel.IM)
im.Reset()
return im
}
// Clear removes all drawn shapes from the IM. This does not remove Pushed points.
func (imd *IMDraw) Clear() {
imd.tri.SetLen(0)
imd.batch.Dirty()
}
// Reset restores all point properties to defaults and removes all Pushed points.
//
// This does not affect matrix and color mask set by SetMatrix and SetColorMask.
func (imd *IMDraw) Reset() {
imd.points = nil
imd.opts = point{}
imd.Precision(64)
}
// Draw draws all currently drawn shapes inside the IM onto another Target.
//
// Note, that IMDraw's matrix and color mask have no effect here.
func (imd *IMDraw) Draw(t pixel.Target) {
imd.batch.Draw(t)
}
// Push adds some points to the IM queue. All Pushed points will have the same properties except for
// the position.
func (imd *IMDraw) Push(pts ...pixel.Vec) {
for _, pt := range pts {
imd.pushPt(pt, imd.opts)
}
}
func (imd *IMDraw) pushPt(pos pixel.Vec, pt point) {
pt.pos = pos
imd.points = append(imd.points, pt)
}
// Color sets the color of the next Pushed points.
func (imd *IMDraw) Color(color color.Color) {
imd.opts.col = pixel.ToRGBA(color)
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}
// Picture sets the Picture coordinates of the next Pushed points.
func (imd *IMDraw) Picture(pic pixel.Vec) {
imd.opts.pic = pic
}
// Intensity sets the picture Intensity of the next Pushed points.
func (imd *IMDraw) Intensity(in float64) {
imd.opts.in = in
}
// Precision sets the curve/circle drawing precision of the next Pushed points.
//
// It is the number of segments per 360 degrees.
func (imd *IMDraw) Precision(p int) {
imd.opts.precision = p
}
// EndShape sets the endshape of the next Pushed points.
func (imd *IMDraw) EndShape(es EndShape) {
imd.opts.endshape = es
}
// SetMatrix sets a Matrix that all further points will be transformed by.
func (imd *IMDraw) SetMatrix(m pixel.Matrix) {
imd.matrix = m
imd.batch.SetMatrix(imd.matrix)
}
// SetColorMask sets a color that all further point's color will be multiplied by.
func (imd *IMDraw) SetColorMask(color color.Color) {
imd.mask = pixel.ToRGBA(color)
imd.batch.SetColorMask(imd.mask)
}
// MakeTriangles returns a specialized copy of the provided Triangles that draws onto this IMDraw.
func (imd *IMDraw) MakeTriangles(t pixel.Triangles) pixel.TargetTriangles {
return imd.batch.MakeTriangles(t)
}
// MakePicture returns a specialized copy of the provided Picture that draws onto this IMDraw.
func (imd *IMDraw) MakePicture(p pixel.Picture) pixel.TargetPicture {
return imd.batch.MakePicture(p)
}
// Line draws a polyline of the specified thickness between the Pushed points.
func (imd *IMDraw) Line(thickness float64) {
imd.polyline(thickness, false)
}
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// Polygon draws a polygon from the Pushed points. If the thickness is 0, the convex polygon will be
// filled. Otherwise, an outline of the specified thickness will be drawn. The outline does not have
// to be convex.
//
// Note, that the filled polygon does not have to be strictly convex. The way it's drawn is that a
// triangle is drawn between each two adjacent points and the first Pushed point. You can use this
// property to draw certain kinds of concave polygons.
func (imd *IMDraw) Polygon(thickness float64) {
if thickness == 0 {
imd.fillPolygon()
} else {
imd.polyline(thickness, true)
}
}
// Circle draws a circle of the specified radius around each Pushed point. If the thickness is 0,
// the circle will be filled, otherwise a circle outline of the specified thickness will be drawn.
func (imd *IMDraw) Circle(radius, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(pixel.V(radius, radius), 0, 2*math.Pi)
} else {
imd.outlineEllipseArc(pixel.V(radius, radius), 0, 2*math.Pi, thickness, false)
}
}
// CircleArc draws a circle arc of the specified radius around each Pushed point. If the thickness
// is 0, the arc will be filled, otherwise will be outlined. The arc starts at the low angle and
// continues to the high angle. If low<high, the arc will be drawn counterclockwise. Otherwise it
// will be clockwise. The angles are not normalized by any means.
//
// imd.CircleArc(40, 0, 8*math.Pi, 0)
//
// This line will fill the whole circle 4 times.
func (imd *IMDraw) CircleArc(radius, low, high, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(pixel.V(radius, radius), low, high)
} else {
imd.outlineEllipseArc(pixel.V(radius, radius), low, high, thickness, true)
}
}
// Ellipse draws an ellipse of the specified radius in each axis around each Pushed points. If the
// thickness is 0, the ellipse will be filled, otherwise an ellipse outline of the specified
// thickness will be drawn.
func (imd *IMDraw) Ellipse(radius pixel.Vec, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(radius, 0, 2*math.Pi)
} else {
imd.outlineEllipseArc(radius, 0, 2*math.Pi, thickness, false)
}
}
// EllipseArc draws an ellipse arc of the specified radius in each axis around each Pushed point. If
// the thickness is 0, the arc will be filled, otherwise will be outlined. The arc starts at the low
// angle and continues to the high angle. If low<high, the arc will be drawn counterclockwise.
// Otherwise it will be clockwise. The angles are not normalized by any means.
//
// imd.EllipseArc(pixel.V(100, 50), 0, 8*math.Pi, 0)
//
// This line will fill the whole ellipse 4 times.
func (imd *IMDraw) EllipseArc(radius pixel.Vec, low, high, thickness float64) {
if thickness == 0 {
imd.fillEllipseArc(radius, low, high)
} else {
imd.outlineEllipseArc(radius, low, high, thickness, true)
}
}
func (imd *IMDraw) getAndClearPoints() []point {
points := imd.points
imd.points = nil
return points
}
func (imd *IMDraw) applyMatrixAndMask(off int) {
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Position = imd.matrix.Project((*imd.tri)[off+i].Position)
(*imd.tri)[off+i].Color = imd.mask.Mul((*imd.tri)[off+i].Color)
}
}
func (imd *IMDraw) fillPolygon() {
points := imd.getAndClearPoints()
if len(points) < 3 {
return
}
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 3*(len(points)-2))
for i, j := 1, off; i+1 < len(points); i, j = i+1, j+3 {
(*imd.tri)[j+0].Position = points[0].pos
(*imd.tri)[j+0].Color = points[0].col
(*imd.tri)[j+0].Picture = points[0].pic
(*imd.tri)[j+0].Intensity = points[0].in
(*imd.tri)[j+1].Position = points[i].pos
(*imd.tri)[j+1].Color = points[i].col
(*imd.tri)[j+1].Picture = points[i].pic
(*imd.tri)[j+1].Intensity = points[i].in
(*imd.tri)[j+2].Position = points[i+1].pos
(*imd.tri)[j+2].Color = points[i+1].col
(*imd.tri)[j+2].Picture = points[i+1].pic
(*imd.tri)[j+2].Intensity = points[i+1].in
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
}
func (imd *IMDraw) fillEllipseArc(radius pixel.Vec, low, high float64) {
points := imd.getAndClearPoints()
for _, pt := range points {
num := math.Ceil(math.Abs(high-low) / (2 * math.Pi) * float64(pt.precision))
delta := (high - low) / num
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 3*int(num))
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Color = pt.col
(*imd.tri)[off+i].Picture = 0
(*imd.tri)[off+i].Intensity = 0
}
for i, j := 0.0, off; i < num; i, j = i+1, j+3 {
angle := low + i*delta
sin, cos := math.Sincos(angle)
a := pt.pos + pixel.V(
radius.X()*cos,
radius.Y()*sin,
)
angle = low + (i+1)*delta
sin, cos = math.Sincos(angle)
b := pt.pos + pixel.V(
radius.X()*cos,
radius.Y()*sin,
)
(*imd.tri)[j+0].Position = pt.pos
(*imd.tri)[j+1].Position = a
(*imd.tri)[j+2].Position = b
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
}
}
func (imd *IMDraw) outlineEllipseArc(radius pixel.Vec, low, high, thickness float64, doEndShape bool) {
points := imd.getAndClearPoints()
for _, pt := range points {
num := math.Ceil(math.Abs(high-low) / (2 * math.Pi) * float64(pt.precision))
delta := (high - low) / num
off := imd.tri.Len()
imd.tri.SetLen(imd.tri.Len() + 6*int(num))
for i := range (*imd.tri)[off:] {
(*imd.tri)[off+i].Color = pt.col
(*imd.tri)[off+i].Picture = 0
(*imd.tri)[off+i].Intensity = 0
}
for i, j := 0.0, off; i < num; i, j = i+1, j+6 {
angle := low + i*delta
sin, cos := math.Sincos(angle)
normalSin, normalCos := pixel.V(sin, cos).ScaledXY(radius).Unit().XY()
a := pt.pos + pixel.V(
radius.X()*cos-thickness/2*normalCos,
radius.Y()*sin-thickness/2*normalSin,
)
b := pt.pos + pixel.V(
radius.X()*cos+thickness/2*normalCos,
radius.Y()*sin+thickness/2*normalSin,
)
angle = low + (i+1)*delta
sin, cos = math.Sincos(angle)
normalSin, normalCos = pixel.V(sin, cos).ScaledXY(radius).Unit().XY()
c := pt.pos + pixel.V(
radius.X()*cos-thickness/2*normalCos,
radius.Y()*sin-thickness/2*normalSin,
)
d := pt.pos + pixel.V(
radius.X()*cos+thickness/2*normalCos,
radius.Y()*sin+thickness/2*normalSin,
)
(*imd.tri)[j+0].Position = a
(*imd.tri)[j+1].Position = b
(*imd.tri)[j+2].Position = c
(*imd.tri)[j+3].Position = c
(*imd.tri)[j+4].Position = b
(*imd.tri)[j+5].Position = d
}
imd.applyMatrixAndMask(off)
imd.batch.Dirty()
if doEndShape {
lowSin, lowCos := math.Sincos(low)
lowCenter := pt.pos + pixel.V(
radius.X()*lowCos,
radius.Y()*lowSin,
)
normalLowSin, normalLowCos := pixel.V(lowSin, lowCos).ScaledXY(radius).Unit().XY()
normalLow := pixel.V(normalLowCos, normalLowSin).Angle()
highSin, highCos := math.Sincos(high)
highCenter := pt.pos + pixel.V(
radius.X()*highCos,
radius.Y()*highSin,
)
normalHighSin, normalHighCos := pixel.V(highSin, highCos).ScaledXY(radius).Unit().XY()
normalHigh := pixel.V(normalHighCos, normalHighSin).Angle()
orientation := 1.0
if low > high {
orientation = -1.0
}
switch pt.endshape {
case NoEndShape:
// nothing
case SharpEndShape:
thick := pixel.X(thickness / 2).Rotated(normalLow)
imd.pushPt(lowCenter+thick, pt)
imd.pushPt(lowCenter-thick, pt)
imd.pushPt(lowCenter-thick.Rotated(math.Pi/2*orientation), pt)
imd.fillPolygon()
thick = pixel.X(thickness / 2).Rotated(normalHigh)
imd.pushPt(highCenter+thick, pt)
imd.pushPt(highCenter-thick, pt)
imd.pushPt(highCenter+thick.Rotated(math.Pi/2*orientation), pt)
imd.fillPolygon()
case RoundEndShape:
imd.pushPt(lowCenter, pt)
imd.fillEllipseArc(pixel.V(thickness, thickness)/2, normalLow, normalLow-math.Pi*orientation)
imd.pushPt(highCenter, pt)
imd.fillEllipseArc(pixel.V(thickness, thickness)/2, normalHigh, normalHigh+math.Pi*orientation)
}
}
}
}
func (imd *IMDraw) polyline(thickness float64, closed bool) {
points := imd.getAndClearPoints()
if len(points) == 1 {
// one point special case
points = append(points, points[0])
}
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// first point
j, i := 0, 1
normal := (points[i].pos - points[j].pos).Rotated(math.Pi / 2).Unit().Scaled(thickness / 2)
if !closed {
switch points[j].endshape {
case NoEndShape:
// nothing
case SharpEndShape:
imd.pushPt(points[j].pos+normal, points[j])
imd.pushPt(points[j].pos-normal, points[j])
imd.pushPt(points[j].pos+normal.Rotated(math.Pi/2), points[j])
imd.fillPolygon()
case RoundEndShape:
imd.pushPt(points[j].pos, points[j])
imd.fillEllipseArc(pixel.V(thickness, thickness)/2, normal.Angle(), normal.Angle()+math.Pi)
}
}
imd.pushPt(points[j].pos+normal, points[j])
imd.pushPt(points[j].pos-normal, points[j])
// middle points
for i := 0; i < len(points); i++ {
j, k := i+1, i+2
closing := false
if j >= len(points) {
if !closed {
break
}
j %= len(points)
closing = true
}
if k >= len(points) {
k %= len(points)
}
ijNormal := (points[j].pos - points[i].pos).Rotated(math.Pi / 2).Unit().Scaled(thickness / 2)
jkNormal := (points[k].pos - points[j].pos).Rotated(math.Pi / 2).Unit().Scaled(thickness / 2)
orientation := 1.0
if ijNormal.Cross(jkNormal) > 0 {
orientation = -1.0
}
imd.pushPt(points[j].pos-ijNormal, points[j])
imd.pushPt(points[j].pos+ijNormal, points[j])
imd.fillPolygon()
switch points[j].endshape {
case NoEndShape:
// nothing
case SharpEndShape:
imd.pushPt(points[j].pos, points[j])
imd.pushPt(points[j].pos+ijNormal.Scaled(orientation), points[j])
imd.pushPt(points[j].pos+jkNormal.Scaled(orientation), points[j])
imd.fillPolygon()
case RoundEndShape:
imd.pushPt(points[j].pos, points[j])
imd.fillEllipseArc(pixel.V(thickness, thickness)/2, ijNormal.Angle(), ijNormal.Angle()-math.Pi)
imd.pushPt(points[j].pos, points[j])
imd.fillEllipseArc(pixel.V(thickness, thickness)/2, jkNormal.Angle(), jkNormal.Angle()+math.Pi)
}
if !closing {
imd.pushPt(points[j].pos+jkNormal, points[j])
imd.pushPt(points[j].pos-jkNormal, points[j])
}
}
// last point
i, j = len(points)-2, len(points)-1
normal = (points[j].pos - points[i].pos).Rotated(math.Pi / 2).Unit().Scaled(thickness / 2)
imd.pushPt(points[j].pos-normal, points[j])
imd.pushPt(points[j].pos+normal, points[j])
imd.fillPolygon()
if !closed {
switch points[j].endshape {
case NoEndShape:
// nothing
case SharpEndShape:
imd.pushPt(points[j].pos+normal, points[j])
imd.pushPt(points[j].pos-normal, points[j])
imd.pushPt(points[j].pos+normal.Rotated(-math.Pi/2), points[j])
imd.fillPolygon()
case RoundEndShape:
imd.pushPt(points[j].pos, points[j])
imd.fillEllipseArc(pixel.V(thickness, thickness)/2, normal.Angle(), normal.Angle()-math.Pi)
}
}
}