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// Batch is a Target that allows for efficient drawing of many objects with the same Picture (but
// different slices of the same Picture are allowed).
//
// To put an object into a Batch, just draw it onto it:
// object.Draw(batch)
type Batch struct {
// NewBatch creates an empty Batch with the specified Picture and container.
//
// The container is where objects get accumulated. Batch will support precisely those vertex
// properties, that the supplied container supports.
//
// Note, that if the container does not support TrianglesColor, color masking will not work.
func NewBatch(container Triangles, pic Picture) *Batch {
}
}
// Clear removes all objects from the Batch.
func (b *Batch) Clear() {
}
// Draw draws all objects that are currently in the Batch onto another Target.
func (b *Batch) Draw(t Target) {
b.cont.Draw(t)
}
// SetMatrix sets a Matrix that every point will be projected by.
func (b *Batch) SetMatrix(m Matrix) {
b.mat = m
// SetColorMask sets a mask color used in the following draws onto the Batch.
func (b *Batch) SetColorMask(c color.Color) {
if c == nil {
b.col = NRGBA{1, 1, 1, 1}
return
}
b.col = NRGBAModel.Convert(c).(NRGBA)
}
// MakeTriangles returns a specialized copy of the provided Triangles that draws onto this Batch.
func (b *Batch) MakeTriangles(t Triangles) TargetTriangles {
bt := &batchTriangles{
Triangles: t.Copy(),
orig: MakeTrianglesData(t.Len()),
trans: MakeTrianglesData(t.Len()),
b: b,
}
bt.orig.Update(t)
bt.trans.Update(bt.orig)
return bt
}
// MakePicture returns a specialized copy of the provided Picture that draws onto this Batch.
func (b *Batch) MakePicture(p Picture) TargetPicture {
orig, trans *TrianglesData
for i := range *bt.trans {
transPos := mgl64.Mat3(bt.b.mat).Mul3x1(mgl64.Vec3{
(*bt.orig)[i].Position.X(),
(*bt.orig)[i].Position.Y(),
(*bt.trans)[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
(*bt.trans)[i].Color = (*bt.orig)[i].Color.Mul(bt.b.col)
(*bt.trans)[i].Picture = (*bt.orig)[i].Picture
(*bt.trans)[i].Intensity = (*bt.orig)[i].Intensity
bt.Triangles.Update(bt.trans)
cont := bt.b.cont.Triangles
cont.SetLen(cont.Len() + bt.Triangles.Len())
cont.Slice(cont.Len()-bt.Triangles.Len(), cont.Len()).Update(bt.Triangles)
bt.b.cont.Dirty()
}
func (bt *batchTriangles) Draw() {
bt.draw(nil)
}
type batchPicture struct {
Picture
}
func (bp *batchPicture) Slice(r Rect) Picture {
return &batchPicture{
Picture: bp.Picture.Slice(r),
original: bp.original,
func (bp *batchPicture) Original() Picture {
return bp.original
}
panic(fmt.Errorf("%T.Draw: TargetTriangles generated by different Batch", bp))