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run.go 1.02 KiB
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package pixel

import (
	"github.com/faiface/mainthread"
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	"github.com/go-gl/glfw/v3.2/glfw"
	"github.com/pkg/errors"
// Run is essentialy the "main" function of Pixel. It exists mainly due to the technical
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// limitations of OpenGL and operating systems. In short, all graphics and window manipulating
// calls must be done from the main thread. Run makes this possible.
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//
// Call this function from the main function of your application. This is necessary, so that
// Run runs on the main thread.
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//
//   func run() {
//       window := pixel.NewWindow(...)
//       for {
//           // your game's main loop
//       }
//   }
//
//   func main() {
//       pixel.Run(run)
//   }
//
// You can spawn any number of goroutines from you run function and interact with Pixel
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// concurrently.  The only condition is that the Run function is be called from your main
// function.
func Run(run func()) {
	err := glfw.Init()
	if err != nil {
		panic(errors.Wrap(err, "failed to initialize GLFW"))
	}
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	defer glfw.Terminate()