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package pixel

import "image/color"

// RGBA represents a alpha-premultiplied RGBA color with components within range [0, 1].
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//
// The difference between color.RGBA is that the value range is [0, 1] and the values are floats.
type RGBA struct {
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	R, G, B, A float64
}

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// RGB returns a fully opaque RGBA color with the given RGB values.
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//
// A common way to construct a transparent color is to create one with RGB constructor, then
// multiply it by a color obtained from the Alpha constructor.
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func RGB(r, g, b float64) RGBA {
	return RGBA{r, g, b, 1}
}

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// Alpha returns a while RGBA color with the given alpha component.
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func Alpha(a float64) RGBA {
	return RGBA{a, a, a, a}
}

// Add adds color d to color c component-wise and returns the result (the components are not
// clamped).
func (c RGBA) Add(d RGBA) RGBA {
	return RGBA{
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		R: c.R + d.R,
		G: c.G + d.G,
		B: c.B + d.B,
		A: c.A + d.A,
	}
}

// Sub subtracts color d from color c component-wise and returns the result (the components
// are not clamped).
func (c RGBA) Sub(d RGBA) RGBA {
	return RGBA{
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		R: c.R - d.R,
		G: c.G - d.G,
		B: c.B - d.B,
		A: c.A - d.A,
	}
}

// Mul multiplies color c by color d component-wise (the components are not clamped).
func (c RGBA) Mul(d RGBA) RGBA {
	return RGBA{
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		R: c.R * d.R,
		G: c.G * d.G,
		B: c.B * d.B,
		A: c.A * d.A,
	}
}

// Scaled multiplies each component of color c by scale and returns the result (the components
// are not clamped).
func (c RGBA) Scaled(scale float64) RGBA {
	return RGBA{
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		R: c.R * scale,
		G: c.G * scale,
		B: c.B * scale,
		A: c.A * scale,
	}
}

// RGBA returns alpha-premultiplied red, green, blue and alpha components of the RGBA color.
func (c RGBA) RGBA() (r, g, b, a uint32) {
	r = uint32(0xffff * c.R)
	g = uint32(0xffff * c.G)
	b = uint32(0xffff * c.B)
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	a = uint32(0xffff * c.A)
	return
}

// ToRGBA converts a color to RGBA format. Using this function is preferred to using RGBAModel, for
// performance (using RGBAModel introduced additional unnecessary allocations).
func ToRGBA(c color.Color) RGBA {
	if c, ok := c.(RGBA); ok {
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		return c
	}
	if c, ok := c.(color.RGBA); ok {
		return RGBA{
			R: float64(c.R) / 255,
			G: float64(c.G) / 255,
			B: float64(c.B) / 255,
			A: float64(c.A) / 255,
		}
	}
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	r, g, b, a := c.RGBA()
	return RGBA{
		float64(r) / 0xffff,
		float64(g) / 0xffff,
		float64(b) / 0xffff,
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		float64(a) / 0xffff,
	}
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}
// RGBAModel converts colors to RGBA format.
var RGBAModel = color.ModelFunc(rgbaModel)
func rgbaModel(c color.Color) color.Color {
	return ToRGBA(c)