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package pixel
// Sprite is a drawable Picture. It's always anchored by the center of it's Picture.
type Sprite struct {
tri *TrianglesData
d Drawer
}
// NewSprite creates a Sprite from the supplied Picture.
func NewSprite(pic Picture) *Sprite {
tri := MakeTrianglesData(6)
s := &Sprite{
tri: tri,
d: Drawer{Triangles: tri},
}
s.SetPicture(pic)
return s
}
// SetPicture changes the Sprite's Picture. The new Picture may have a different size, everything
// works.
func (s *Sprite) SetPicture(pic Picture) {
oldPic := s.d.Picture
s.d.Picture = pic
if oldPic != nil && oldPic.Bounds() == pic.Bounds() {
var (
bounds = pic.Bounds()
center = bounds.Center()
horizontal = V(bounds.W()/2, 0)
vertical = V(0, bounds.H()/2)
)
(*s.tri)[0].Position = -horizontal - vertical
(*s.tri)[1].Position = +horizontal - vertical
(*s.tri)[2].Position = +horizontal + vertical
(*s.tri)[3].Position = -horizontal - vertical
(*s.tri)[4].Position = +horizontal + vertical
(*s.tri)[5].Position = -horizontal + vertical
for i := range *s.tri {
(*s.tri)[i].Color = NRGBA{1, 1, 1, 1}
(*s.tri)[i].Picture = center + (*s.tri)[i].Position
(*s.tri)[i].Intensity = 1
}
s.d.Dirty()
}
// Picture returns the current Sprite's Picture.
func (s *Sprite) Picture() Picture {
return s.d.Picture
}
// Draw draws the Sprite onto the provided Target.
func (s *Sprite) Draw(t Target) {
s.d.Draw(t)
}